Eldri Coast

4: Stolem and the Slaves
Onward to the witches!

The adventurers stayed with the wagon for six days until it reached the gates of Stolem. With the influx of refugees, it took the better part of the seventh day to gain entrance into the city. The guards at the gate point Kyg’n (approximately) to the Griffon’s Rest, a local inn known for housing warriors. The city wall is heavily fortified.

The caravan paid the adventurer’s their due and pointed the party toward the proprietor of a local glass blower – a known contact of Kenneth’s Mother.

Once into the city proper the group noticed that the city of Stolem was actually sparsely populated.

The group decides to send Chaos Nimbleshun in to impersonate a servant of Kenneth‘s Mother. After providing the glass blower with the code phrase – purchasing a blue bowel for 50 gp, 25 up front – the proprieter tells Chaos the following:
- Eldar Warmage Earthshadow the city’s high-mage, is …..something….
- He expects the organization to inform him before the orc raid on Stolem.
- He hasn’t had contact with the organization for sometime.

Chaos leaves the store with a small blue glass bowel well packaged for a journey.

The group decides to purchase:
- the ?swift movement? ritual
- horses for each member of the party
- two climbing kits
- two crow bars

The group remains entirely (too?) focused on catching up with the slavers. They neglect to mention the impending attack on the city to anyone in the city.

Early the next morning the group casts the ?swift movement? ritual and gives chase to the slavers. They reach the spot they left on the road within two days – thanks to the horses and magic travel. Kazador Ironstryker used his knowledge of the land and orc to stay on the trail of the captives. Kaz was enough on his game that the group was able to lay an ambush on a war party of Thornskin orcs. The group decides to sow a little discord in the ranks and plants some Steelclash paraphernalia on some of the bodies.

The group encounters many more groups and continues to plant extra markings and graffiti to implicate other orc tribes as they keep on the trail.

Late one night, the group decides to cast Decipher Languages on the scroll carried by Valandra. The scroll is revealed to be the Rubrik of Tulket (Dretch). Annoyance and questioning looks appear on the group’s faces as the sentient parchment summons a Dretch to prove it’s powers. The group decides to place Kenneth in charge of this – on Valandra’s condition that it be placed in the campfire at every available opportunity.

Early the next morning, the group comes upon the slavers they’ve been hunting – sans slaves. The group takes out this development on the slavers. Luckily, the orcs were forthcoming in the slave’s destination before they died as no prisoner’s were taken — Town Name.

The group immediately heads out, despite the loss of their most powerful magic. A mile or so outside of town they are set upon by a band of Kobold’s and their catastrophe earthquake dragon master. The fight was entirely too close as Kaz was forced to develop his “Prone Turtle” attack methods. As both sides face down death, the earthquake dragon blinked first and fled with the high priest following shortly thereafter.

View
5: Kickin' Kobolds
I spend a short rest cleaning my boots...

Written by the Hand of Chaos

After laying out as much pomp and circumstance due Eladri Royalty, I’ve managed to pass off our dubious letter to the Red Witch’s men – just like Dad used to say “It’s 10% what you say and 90% how you say it.” In three days she’ll be able to see us. I wonder what she’s busy doing… I’m probably better of not knowing.

I hope we get out of this place…. or “burn this piece down” as Valandra would say. I hate seeing these slaves suffer and not doing anything about it (yet).

We decided to take The Red Witch up on her offer of temporary employment – exterminating the Earthquake dragon that destroyed her tower. Partly for the money, partly because I can’t stand staying in this place, but mostly due to last night’s tussle with the beast.

As we were preparing to take off, a liaison of The Red Witch was ordered to accompany us to the site of the Kobold’s stronghold. A horrid rat-thing with three brass rings in it’s tail. The entire trip the thing wheezed like a sick boar – disgusting. It lead us into, and through, a valley with several lakes. When it came time to make camp, it didn’t even help it just curled up and began to snore. The whole trip I’ve had to keep up the appearances due to it’s involvement in the trip. . . I’m surprised at how easily the phrases of court came back.

Early the next morning, it leads us to the doors of the Kobold lair. It’s surprising that it knew exactly where to find the threat… perhaps I can convince The Red Witch that this thing is a spy… useful, but hopefully it won’t come to that.

Val and Kyg’n charged the door just as my ball of acid dropped it from it’s hinges. ‘Lo and behold we find dirty, smelly, reptile-faced Kobolds! The following are the most memorable scene’s from the skirmish:

  • Kyg’n chased a Kobold Shaman down a corridor and all I hear is “Not in the face!” echoing in Draconic
  • I think I knocked a guy down the stairs with WTF

We then proceeded to have a running fight through the corridors into the heart of the complex. I admit, we did have to take a little bit of a break after we fell about two dozen of the little vermin.

With only Valandra throwing off light, I tried to keep a lookout for things creeping up on me… those Kobold’s are sneaky rodents.

“We’ve only been playing with you up until now! You face the power of the Kobold Empire!” Cried a little whiny Kobold voice.
We’re the might of the Kobold Empire – you’ve been playing with yourselves!” Not my best work, but I was rushed.

I honestly can say I didn’t see much of the next fight. I was too busy running away from the vermin that kept pouring out of all the halls. I might of used WTF again but I honestly can’t remember.

The next thing I can recall, we’re interrogating two of the shamans trying to find out where the dragon’s lair is. Their stories corroborated, so we left them tied up in the room until we could finish our business with the dragon. We set an ambush to wait the dragon. After a quick battle the dragon was laid low and I had acquired a new back-scratcher.

On the way back to town, we were ambushed by some ratmen from town. They refused to listen to our quest from the Red Witch – and so were made to listen with extreme prejudice.

Kyg’n took us up a path to his tribe’s winter home. They looked like what I would expect a lightning shelter would look like. A semi-transparent Goliath with stone barnacles came out of the largest shelter. Kyg’n said it was his grandmother. The Goliath spirit proceeded to change into various Goliath’s from Kyg’n’s life. They proceeded to ask us to bring new stones to the mountain to appease the mountains spirit. We agree and leave the mountain.

We arrive back at Thessal with the skull as the proof of the death. The Red Witch accepts the gift and provides payment (290gp). She mentions she’s contacted Kenneth’s mother as a spirit. We brought up Agent Odlo from Stolem to The Red Witch, she’s agreed to determine when the orc attack on Stolem will occur. She also provided us with Kenneth’s mother’s apprentice spellbook.

Unfortunately, she believes the best place to keep us safe is in her keep… I wonder how Bylun will get me out of this one…

Loot:

  • Obsidian dragon carving (same as the previous one)
  • Amulet of Physical Resolve +1
  • 5x Rock Crystals 10gp each
  • 415 gp
View
8: King, Rich and Merri

After returning to Garlach, the Angry Badgers moved into Kenneth’s family mansion.
The burnt and bloodstained front porch suggest that previous attempts of people to move in were less than succesful.
Keel Dwarven adoptive parents presented him with some Fine dwarven scale mail, made for him specifically.

The Badgers were approached by an earth G enasi calling herself Marda – who was known to Kenneth as Merri.
Richtor had stolen her last remaining posessions and she wanted revenge. She offered +2 leather armor for help.
the badgers broke into his house and beat up a bunch of thieves, halflings and oddly, a pair of Kobolds, but no Richtor and no stuff.

They found out he was working for a new guildmaster called the “Low king”, and then raced all over the city to track down the Low king’s HQ. They found the Low kings HQ near “Varesh’s Tower”
A small 4 story tower, that is usually found to be empty and deserted. Occasionally people vanish inside, never to be seen again. Valandra, and Chaos were able to tap into a magical field surrounding the tower, greatly empowering fire spells. Chaos got the impression that the engery surrounding the tower changes in a chaotic fashion.

When the Badgers found the Low King’s hideout they broke into the house next door and then through an ajoining wall. Richtor was waiting, with more thieves, more kobolds and a large black dragon (the low king). After being badly wounded Richtor tried to escape, when Chaos Nimbleshun teleported a 15’ long, 1 ton dragon on top of him. He went out with the bang.

The dragon still nearly killed kazzador, Chester and Merri. Only bloodying Val, Chaos and Keel.

Before parting ways Merri asked Chaos Nimbleshun and ask if he knew a halfling named Oleander Quickstep?

In exchange for a favor to be named later, she admitted a halfling Realdo Surendam was looking for Oleander. She last saw Renaldo when she was in the cavers under the city, near a burning lake.

She also provide information about where he was now.

It also turned out that Richtor had so much not taken her stuff as refused to return it when she left him and ran off to explore caverns under the city with some old friends.

.

View
Session Summaries

Session Summaries:

To add a session summary, create a wiki page with the summary title, then add a link here.

Session 1: Days Gone By
Session 2: The Burning of Garlach
Session 3: The Haunted Hall of Evermeet
Session 4: Stolem and the Slaves
Session 5: Kickin’ Kobolds
Session 6: In the Company of Rats
Session 7: Deliver Us from Irwa
Session 8: King, Rich, and Merri
Session 9: Childhood Friends
Session 10: Caverns of Tuscana
Session 11: Smooth Sailing
Session 12: Halloween Special
Session 13: Greenbriar & the flying longboat filled with zombies.
Session 14: Winterking I
Session 15: Winterking II (same as above)
Session 17: Pelf’s favor
Session 18: dealing with the devil
Session 19: Pirates, Orcs and a Baby, OH MY!
Session 20: “Orc orc orc!” “Yeah, well same to you!” and Orcs at the gates of dawn
Session 22: Smoking wheels glade
Session 23: We’re not in the Feywild anymore Toto.
Session 24: Ghosts and the Shadow Witch
Session 25: Saving the World
Session 26: Colder and Darker and We are hot, then cold
Session 27: Carceri Calamity
Session 28: Slime and Tears
Session 29: Winter ends in January
Session 30: Mines, Mud-wrestling and a Mummers Court
Session 31: The Seer
Session 32: Dragons and Night (-captain) Shade.
Session 33: Cyndicean Invasion
Session 34: Starstruck
Session 35: THE END (9/24/2011)
Epilogue

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.