Kazador Ironstryker

Dwarf Ranger (Two-Blade Ranger Fighting Style)


Link to a PDF of kazador since the old character builder is going away:


Update to level 11,

== Created Using Wizards of the Coast D&D Character Builder ==
Kazador Ironstryker, level 11
Dwarf, Ranger, Avalanche Hurler
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Running Attack
Occupation – Hunter (+2 to Nature)

STR 22, CON 15, DEX 18, INT 9, WIS 12, CHA 11

STR 17, CON 12, DEX 15, INT 8, WIS 11, CHA 10

AC: 28 Fort: 25 Ref: 24 Will: 19
HP: 87 Surges: 8 Surge Value: 24

Athletics +18, Dungeoneering +13, Endurance +14, Nature +13, Perception +11

Acrobatics +9, Arcana +4, Bluff +5, Diplomacy +5, Heal +6, History +4, Insight +6, Intimidate +5, Religion +4, Stealth +9, Streetwise +5, Thievery +9

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Hunter’s Quarry Power: Hunter’s Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Throw and Stab
Ranger Attack 1: Off-Hand Strike
Ranger Attack 1: Jaws of the Wolf
Ranger Utility 2: Safe Passage
Ranger Attack 3: Disruptive Strike
Ranger Attack 5: Snarling Wolf Stance
Endurance Utility 6: Third Wind
Ranger Attack 7: Sweeping Whirlwind
Ranger Attack 9: Attacks on the Run
Endurance Utility 10: Reactive Surge
Avalanche Hurler Attack 11: Landslide Strike

Level 1: Dwarven Weapon Training
Level 2: Axe Expertise
Level 4: Armor Proficiency: Chainmail
Level 6: Armor Proficiency: Scale
Level 8: Two-Weapon Fighting
Level 10: Two-Weapon Defense
Level 11: Deadly Axe

Adventurer’s Kit
Climber’s Kit
Cask of Liquid Gold (heroic tier)
Amulet of Protection +3 x1
Belt of Vigor (heroic tier) x1
Magic Longbow +1
Crashing Waraxe +2 x1
Scale Armor of Durability +3 x1
Aldron’s Firebox (heroic tier)
Helm of Battle (heroic tier) x1
Kord’s Mighty Strength (level 8)
Vicious Waraxe +3 x1
== End ==

Kazador Ironslayer was born just inside the border of the Broken Lands in a village far from Orcish attacks. His parents are well known and highly respected weapon-smiths for all of the nearby villages. And as all good Dwarfs should be they are also ale-smiths (though they mostly keep the ale for themselves). Even as a young Dwarf, Kazador wielded axes – mostly for gathering wood to stoke the flames of his parents forge. On occasion Kazador would venture out of the Broken Lands and travel far into the forest to gather special wood for weapons with ornate designs. During his travels, he never ran into trouble. He was a good child, responsible and honest. Eventually, Kazadors’ parents wanted him to take over their weapon-smith shop, but that was not to happen. Kazador’s village was one of the larger villages in the Broken Lands. Most of the dwarven war-bands would come through to restock and plan their future attacks against the Orcish clans. However, there was one dwarven war-band that was rarely seen – “The Clan.” The Clan were not your typical war-band and seemed rather brash to the point of arrogance. Even though The Clan was one of the smallest war-bands, their stories of battles were by far the largest. Their appearance wasn’t typical Dwarf either. All members had Mohican style hair cuts, wore light armor, and carried brightly colored battle standards. Their armor was adorned with trophies from their fallen foes – bones, skulls and whatnot’s. One day, while The Clan was in town a hand full of them came to the weapon-smith shop and commissioned some new weapons. Even before the group left the shop, Kazador’s father told him to pack up his gear and head out to gather some rare wood for clubs, quarterstaves, and hammers. Once hearing this, a few of The Clan requested to come along, as village life was not for them. About two days out from the village, they found what they came for and started to head back. As they were heading back, a small but strong storm developed and the Dwarfs, not seeming too happy about a untimely bath, ducked into a mouth of a large cave. While sitting in the cave they heard what they thought was a small animal, and thought nothing of it until a swipe of a large shadowy tail, the snap of teeth and a deafening roar were witnessed. Apparently they had stumbled upon a Young Shadow Dragon’s lair. With the swipe of the Dragon’s tail, one Dwarf fell unconscious. The other two Dwarfs jumped to their feet and charged the beast without any concerns for their own safety yelling “for the clan”! They jumped and dodged out of the way of the beasts attacks, and they would strike out with a ferocity Kazador had never seen before. Feeling like he should help, Kazador jumped up and dragged the unconscious Dwarf to safety. He then grabbed his axe, closed his eyes and charged the beast. Without looking for fear he would lose his nerve, he swung his axe. He heard a loud screech from the beast and when Kazador opened his eyes, he had embedded his axe into the chest of the beast. He had wounded it! The Dragon’s head whipped around and tried to snap at him. With his new found courage, Kazador placed a foot on the beast and pulled the axe from his chest. This caused Kazador to spin around, quite clumsily but he held his axe tight. Although he was not sure what he was hitting while he was spinning around, he felt his axe cut through flesh and bone as it hit. Eventually everything went silent for a moment – until the other Dwarfs began to laugh when Kazador opened his eyes. Kazador had cut cleanly through the beasts neck – the Dragon was dead. After skinning and removing anything of value from the Young Shadow Dragon’s corpse, they returned to the village. The story of the brave son of a weapon-smith spread quickly through the village and a feast was to be had that night. At the feast, The Clan informed the village that they were only there for a few more days. Kazadors’ father went into the shop early and stayed late to get the requested weapons finished in time. The day The Clan was to leave the village their leader went to the shop and talked to Kazadors’ father. Once their talk was done, The Clans leader went up to Kazador and gave him the Shadow Dragon skull and said, “you are one of us now, get your gear – you are coming.” Kazador complied. Kazador fought along side of The Clan for several years – learning how to become a fierce, unforgiving warrior. He acquired the standard hair cut, trophies from his fallen foes and a small battle standard that said, “Forged in Blood – Tempered in Battle” with his name underneath. Kazador was happy fighting with his brothers, but still something was missing from his life. During a raid of rather large encampment of Orcs, which were dispatched easily, they found fey creatures that had been taken prisoner by the Orcs – mostly women and children. Fey creatures rarely enter the Broken Lands and Kazador found them interesting. Especially their tall tales of mysticism and magic. After they released the prisoners and spoke with them, it turned out that they were mostly craftsmen and merchants heading to Gralach. Their caravan guide had become ill and was not able to guide them so they became lost and ended up in the Broken Lands. And while traveling through the Broken Lands they were attacked by Orcs, which ended up killing most of the men during the raid. The Orcs kept the woman and children as prisoners, because they weren’t, “as stringy & gamey” as Broken Land Dwarf. It seems The Clan had arrived just in time. The Clan moved the Fey creatures to a safe temporary camp and gathered what little supplies were left. A few days passed when Kazador was visited by The Clan’s leader. Kazador was informed that he was to escort the caravan to Garlach, because there was no way that they could make it there themselves. With that, they headed out. Along the way to Garlach there were a few halfhearted bandit & Orc attacks, but nothing that Kazador couldn’t handle himself. Upon arrival in Garlach, the Fey were relieved and grateful. Kazador was rewarded with much gold from all in the caravan. One of the Fey, a young girl said to have the gift of foresight, approached him with a message “stay and seek and you shall find your place”. Not understanding what she was saying, and not really believing in the mystical (he thought it was all just storied after all) Kazador thanked the Fey, gathered his gold and promptly left. Since Kazador never had been to a city and he now had a large sum of gold in his pockets, he wanted to stay for awhile and explore. After about a month, Kazador became tired of the poor quality ale of the city and wanted some Dwarf Ale. After asking around, Kazador found a large tavern that would allow him to make is ale. He also found that they were hurting for customers. After a couple weeks of visiting the tavern, he walked in – slapped his bag of gold on the bar and said he would like to make ale and become owner of the tavern. They accepted his offer. Within a few months, and many kegs of Dwarven ale later, he had turned the empty tavern around into the busiest tavern in the city. Kazador was so busy in fact he acquired a few more business partners to help him keep up and together they turned it into one of the largest taverns & inns on the Eldri Coast, renowned for its ale. Kazador keeps quite busy running the Angry Badger, but at times he wishes he had returned to the Broken Lands to help fight Orcs. Any time he thinks he would like to return to The Clan, Kazador remembers the ale he had when he first arrived in town. Compared to the Orcish hordes – the ale is a far worst threat. It seems the Fey was right after all – he had found his place.

Kazador Ironstryker

Eldri Coast Soulsavage